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Old Jul 12, 2007, 01:01 PM // 13:01   #1
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Default Concept Class Psion (revisited)

Ok Magna carta said the Psychic Assasin, I say Psychic Wizard. We have mages that use the natural energies around them to cast spells right? Psions call upon the power of their minds to cast Metakinesis and other forms of mind spells.

Background
The Psion is an advanced human that has gained so much intelligence that it is able to maneuver, attack, or even manipulate the world with only the mind.

Uses in Battle
A Psion is meant to be a mid-ranged caster, not able to take the full heat of the up-front battle the warriors enjoy but also not suited to the far back relaxation that are played out by the mesmers and elementalists.

Basic Statistics (level 1 stats)
Health- 100
Energy- 25
Armor- 10...60
Armor bonus- +10 armor vs. slashing damage

New Stuff
Metaspells, a new form of spellcraft:
Metaspells are the basics of how the psion manifests its power. there are three basic forms.
Kinesis: The movement of physical objects psychically.
Creaton: The creation of phyiscal objects by manipulation existing energies.
Psychosines: Manipulation of the non-material worlds and dimensions to draw energies or effect the material world in some way.

Mind Rod:
Mind Rods are the Psionic's "storage center". It's only real power is in it's extension abilities. If the Psion is wielding a mind rod, all skills in the Metaspell subcatagory have a range of +10 feet in game (primary proffession only).

Pictures




Attributes
Intelligence- (primary attribute) for every 5 ranks in this attribute all your psionic skills in the metaspell subcatagory cost less energy and for every rank your maximum energy increases by 1.
Metafocus- mostly includes kinesis skills.
Mind Resolution- mostly includes Psychosines.
Metapower- mostly includes Creaton skills.

Skill Samples
Intelligence
Mind Master- 5 energy 1 cast 2 recharge
(Psychosine) Draws the power from the magical dimension, for 5 seconds all your skills in the metaspell subcatagory become spells.

Metafocus
Telekinesis- 5 energy 1/2 cast 24 recharge
(Kinesis) target foe is knocked down and suffers 5...45 blunt damage.

Spiral Energy- 15 energy 1 cast 24 recharge
(Kinesis) for 10 seconds, target foe levitates in the air becoming unable to cast spells or attack unless affected by an enchantment or signet that stops knockdown/interruption. Each second, target foe takes 5...10 slashing damage.

Spiral Touch- 25 energy 1/2 cast 64 recharge
(Kinesis) target touched foe suffers 5...60 lightning damage and shadowsteps 20 ft. in game directly away from you.

Spinning Power- 5 energy 1 cast 24 recharge
(Kinesis) target foe suffers 5...25 damage, is knocked down, interrupted, and dazed for 3 seconds.

Summon- 15 energy 1 cast 46 recharge
(Kinesis) target foe shadowsteps to you but cannot attack for 3 seconds.

Mind Resolution
Energy Circlet- 5 energy 1 cast 24 recharge
(Psychosines) All adjacent foes are struck for 5...100 lightning damage.

Dark Matter Wave- 25 energy 1/2 cast 46 recharge
(Psychosines) All foes in the area are struck for 10...115 shadow damage.

Drain Misery- 5 energy 1 cast 64 recharge
(Psychosines) if target foe or any nearbye foes are suffering from health degeneration you gain +5...10 maximum health and +10...20 armor for each source of health degeneration (hex conditions etc.) for 40 seconds.

Dimensionsal Devour- 25 energy 3 cast 76 recharge
[elite psychosines] After casting, this Psychosine takes 30...20 more seconds to completely cast. All foes take 5....220 damage. You take 70...40 damage. For each foe that dies from this metaspell you heal for 5...25 health.

Great Gate- 5 energy 1 cast 12 recharge
(psychosine) shadowstep to a random ally, you and your ally pool your maximum health and energy and split it evenly.

MetaPower
Miracle of Life- 10 energy 6 cast 20 recharge
(Creaton) ressurects target ally with 50% maximum health and 0...50% energy.

Creativity- 5 energy 1 cast 25 recharge
(Creaton) whenever you use a Creaton Metaspell for 20 seconds, that spell's beneficial effects are increased by 10...50%.

Earthen Shadow- 15 energy 2 cast 50 recharge
(Creaton) you must be standing on earth (this spell does not work in water) to activate this Creaton. Create a Psychic manifestation of yourself with 5...25% of your maximum health and 50% of your maximum energy. The shadow has access to 1...3 of your skills (excluding this) and casts as if he had rank 1...5 in all attributes. All weapons, armor, and enchantments still apply.

Create Implosion- 25 energy 1 cast 75 recharge
[elite Creaton] target foe's body implodes. That foe loses 75% of his/her current health. If that foe is healed by any source (except natural healing pips) within 30 seconds, that foe returns to full health. (so you use it at a risk).

Overpowered, I know, We pay arenanet, let them fix up a bit. But how's the concept?

Last edited by Darkhell153; Jul 15, 2007 at 12:43 AM // 00:43..
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Old Jul 12, 2007, 03:07 PM // 15:07   #2
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Creativity - 6
Practicality - 8
Suitability - 4

It's an original idea, but it still lacks something that makes it unique. The exception to this being that it attacks mid-range. Everything else makes it seem very much like an elementalist or a mesmer or a combination of the two. And again, the idea is neat, but in the end, the actual concepts are taken from other classes. I don't see any concepts unique to it.

And suitability, I give a 4, because I'm iffy on it. I can't even say for sure it isn't suitable for Guild wars, but I can't give it a 10 at the same time.

I give an 8 for the practicality, because, once the skills are sized down (they are a bit overpowered now), it'd very easy to implement into the game.
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Old Jul 12, 2007, 09:55 PM // 21:55   #3
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So an 18/30, not too horrible a score.

Last edited by Darkhell153; Jul 12, 2007 at 11:45 PM // 23:45..
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Old Jul 13, 2007, 07:43 AM // 07:43   #4
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Intelligence, Hi copycat Expertise^^!

For other skills, Not that creative nor unique.

Except Metapower.

Also what the difference with MetaSpells and MetaStaff?

And I find 18/30 is low.
20/30 is passing still low.
23/30+ is a good job^^!

Last edited by [M]agna_[C]arta; Jul 13, 2007 at 07:46 AM // 07:46..
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Old Jul 13, 2007, 08:09 AM // 08:09   #5
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Forgot to tell I changed the name from Psychic Assassin to Psychic Assailant.

And you'r work is overpowered.
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Old Jul 13, 2007, 11:12 PM // 23:12   #6
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(people still don't like yours so I think I'm doin a bit better then you on this one xD, You still use Katars from diablo) And all that said I think even though I have someone who scored me on this I think I stole a lot less of mine from other games then you did. So there :P *sarcasm in voice, joke in voice, laughter at Magna for taking it personally in voice, laughter at self for thinking magna took it personally in voice*
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Old Jul 13, 2007, 11:47 PM // 23:47   #7
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You got an 8 cause of Praticaility, WOW
*sarcasm*
I don't know even why he gave you a 6 for Creativity
Cause you'r skills are a mixture of elementaist+mesmer.
I'd give it a 3 for me.
And a Psychic Wizard, Mesmer. Hello?
I'd give suitability 1.
MetaSpell nothing new just the name.
MindRod, What for?
Intelligence, why use this when we hav Expertise?
And skills are Overpowered = p

Rating:

10/30

Practiclity 6
Creativity 3
Suitability 1
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Old Jul 14, 2007, 01:53 AM // 01:53   #8
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Quote:
A Psion is meant to be a mid-ranged caster, not able to take the full heat of the up-front battle the warriors enjoy but also not suited to the far back relaxation that are played out by the mesmers and elementalists.
lol, just to let you know, memsers are midline players
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Old Jul 14, 2007, 01:59 AM // 01:59   #9
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Also as a note for magna, there is absolutely no elemental magic of cold, earth, or fire in this build. Also there is no illusions/hexes/degeneration that could put it in as a mesmer. IF you decide to make an announcement about what it really IS a mix of (because in truth I really did mix two proffessions together to create this to test you guys for fun) then plz say so intelligently. I did not mix elementalist or mesmer into this so try again with some knowledge of the concept plz. And second off I'm the only one allowed to use sarcasm on threads I make, I'm the only crazy one here or at the very least the craziest one!!!!
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Old Jul 14, 2007, 02:45 AM // 02:45   #10
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Well why explain what's up with those Shock Copycats(Spiral Touch, Telekinises, Spinning Power) and Crystal Wave Copycats(Dark Matter Wave, Energy Circlet) with a little pich of Mesmer Lore?
Also forgot Miracle of Life is just a Copycat of Monk Spells

And why don't you try Nerfing MOST of you'r Skills.
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Old Jul 14, 2007, 10:07 AM // 10:07   #11
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And I forgot to tell you the Crystal Wave Copycats are like Channeling Magic Copycats.
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Old Jul 14, 2007, 10:10 AM // 10:10   #12
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(because I have no clue what nerfing means I spend most of my time inside the game inside the explorable areas) And actually Miracle of life isn't a monk copy, it's a completely new skill. Get this one into your skull (not just you magna everyone who keeps saying Only Monks Can Rez) Monks aren't the only class that can ressurect dead allies. Telekinesis isn't a shock spell and neither is spinning power. And last but not least magna, Crystal wave isn't the only skill in the world that does damage in the player's area, there's always at least one skill per class that pretty much does this (hundred blades, epidemic, plague sending, unholy feast, Ancestor's Rage, all the dervish offensive enchantments.) So most of your arguement makes absolutely no sense whatsoever ^_^
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Old Jul 14, 2007, 11:03 AM // 11:03   #13
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Hundred Blades, Not a spell = p
Plague Sending/Epidemic, It sends conditions.
Unholy Feast, It's used for defence most of the time = p.
Ancestor's Rage that's why I said it's a copycat = p.
Dervish Enchant, It's an enchantment, very creative aswell a damaging enchant.

Nerf, weaken your Skills, it's overpowering.
Try thinking of a way to deal enourmos damage but not that high.
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Old Jul 15, 2007, 12:33 AM // 00:33   #14
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Fixed, nerfed, whatever you want to call it I just made it work better (P.s: Fixed the pictures so you can read it on a normal screen. Ps.Ps: I know a lot of the skills are overpowered. But If I sat here and wrote up the entire class for you exactly as I want it then I'd be putting a buncha people at Gw who solely come up with ideas for the game as their work and I'd rather not have that on my concience, or at least what's left of it. It can remain a bit overpowered so they can think up skills to help balance it out)

Last edited by Darkhell153; Jul 15, 2007 at 12:46 AM // 00:46..
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